DACP-ID: A8918204AAA26668 .Allows you to wirelessly connect multiple devices at once(Device quantity has not limited) Hopefully it breaks free from the 44.1/16 limit that Airplay currently suffers. LG is gestart met de uitrol van AirPlay 2- en HomeKit-updates voor televisies uit 2018. So, very well done! I didn't notice this at my house on a bare metal machine running Debian 10.7. It's almost like the devs are on a high dosage of adderall. AirPlay is a family of protocols implemented by Apple to view various types of media content on the Apple TV from any iOS device or iTunes. The project is fully functional, but the AAC and ALAC libraries written in C ++ must be built. I think that means it's just not stable or performant, and doesn't manage reconnects, etc. It should've been done a long time ago. Generic. I just loaded Debian 10.7 in VBox and tested my steps to be sure I didn't miss anything and found a few more packages that were missing so I updated my instructions. Finally It worked with ckdo's zip! Mit AirPlay kannst du nur Audio von Apple TV 4K und Apple TV HD streamen. 'kCommandInfoEnabledKey': True}, Did I miss something? We’ll occasionally send you account related emails. I think that was an important part of the things that are necessary, but still just a part. Wie bereits erwähnt, ist AirPlay Audio für die Übertragung von Audioinhalten zuständig. What you need to use AirPlay 2. That’s a great feature for lots of reasons. It would be super if Apple allowed iOS multiroom to happen on "legacy" AirPlay. {'kCommandInfoCommandKey': 9, But I think we need to wait until GM to be Sure. Deel … Will be interesting to see how much detail is given, and whether they open source the protocol. @lukecarbis No. Have a question about this project? Ziemlich smart. Not sure to be frank, though you can get the beta via Apple's public beta program, though I'm also not sure if you can get the version of Xcode needed to then enable development etc. @ckdo: Can you update the upstream please? {'kCommandInfoCommandKey': 1, And then pause another moment and think "how can I contribute back, where I have been given so much?". I wish Apple would just opensource AirPlay1/2. If that doesn't say we all made the right choice using pi's and like, all using your brilliant software Mike; I'm not sure I'll ever need AirPlay 2 unless it support wireless hi rez audio! I’ll try and get a look at it in the next few weeks. Isn't that what shairport-sync already does? Hello @mikebrady . AirPlay 2 also enables device mirroring to share the content of your phone's display on another device. Default network device is wlan0, you can change this with AP2IFACE env variable: To run the receiver please use Python 3 and do the following: Tested on Python 3.7.5 / macOS 10.15.2 with iPhone X 13.3 and Raspberry Pi 4. AirPlay 2 fähige Fernseher. I just loaded iOS11 and was relieved that it still connects to shairport-sync. If nothing happens, download GitHub Desktop and try again. Very quick python implementation of AP2 protocol using minimal AirPlay 2 is a wireless streaming technology developed by Apple to offer a better experience than what you’d get using Bluetooth. {'kCommandInfoCommandKey': 11, This receiver do not expect to be a real receiver but a toolbox for learning/debugging all airplay protocols and related pairing/authentication methods. Airplay 2 is Apple's wireless audio and video technology, and it's available on select devices now. Er werd al een tijdje gewacht op een hack om de beveiliging van AirPlay 2 te doorbreken. But a good proof of principle of all the basic functionality as you say. Open source implementation of AirPlay 2 Mirroring / Audio protocol in C# .Net Core. One of the reasons that I think @invano decided to take down the original proof of concept tool is that people could not or did not understand this basic distinction. {'kCommandInfoCommandKey': 8, and when attempting to reconnect, self.server.hap is already set. 'kCommandInfoEnabledKey': True}, What you say is true as far as it goes, but at present you can not play music from your phone to, for instance, the living room and bathroom at the same time. 'kCommandInfoEnabledKey': True}, Checked logs, it shows pairing step 1/2 and stuck.. POST /pair-setup About the PTP, did someone looked in the repository here: Seems it’s 2 years old and there is no special informations, maybe it could be interresting to dig. ; are you sure you have the latest master? Is there anything interesting to report? Entwickler haben auf Github erste Tools für den Zugriff auf entschlüsselte Airplay-2-Audiostreams vorgestellt. Hi @ckdo — I managed to get it working, thanks. So with each connect and subsequent disconnect, a new process is left running that pegs the CPU. Use Git or checkout with SVN using the web URL. Multiroom isn’t enabled yet – it will be in a later beta as @adamcollier1 mentioned above. Now, with the availability of Apple® AirPlay 2 on the latest Yamaha MusicCast-enabled devices, a solution is at hand. I do not want to add this to a pull request just yet because I'm suspicious that this is treating the symptom and not the cause, but wanted to share in case someone here (who knows more about python than I do) might have an idea of what's going on. You signed in with another tab or window. iOS 11 will change that. I've set up the iOS 11 beta on my iPhone, can confirm it's not allowing multiroom audio playback on two shairport-sync RPis I have running. Many more PRs are required to actually release something to the public. Just asking because I think everyone interested in this would be reading here. When I first saw them talking about AirPlay 2 I figured they would leverage the ATV4 as a proxy/hub to handle the heavy work. AirPlay Receiver. However, although multi-room playback using AirPlay 1 is supported by iTunes, streaming from an iOS device requires AirPlay 2. I think it is right to honour the NDA, TBH, and thanks for the suggestion that it's not necessary to rush... Guys, that all looks quite interesting. I created a PR with some fixes for those of us who want to use the proof of concept while waiting for shairport-sync to implement airplay 2. It's buggy for sure but it seems most of the bugginess is related to the audio stack which you have covered really well in shairport-sync. Entwickler haben auf Github erste Tools für den Zugriff auf entschlüsselte Airplay-2-Audiostreams vorgestellt. Apple’s promotional material for HomePod includes this sentence (emphasis mine): “When you add HomePod to multiple rooms, the speakers communicate with each other through AirPlay 2 — so you can play your music all around the house.” My guess is that AirPlay 2 has the receiving devices (speakers) duplicate packets and forward them on to the next receiver, shifting the load from the sending device. My hypothesis is that something about this object is in a state where the reconnect fails. Although, unless AirPlay 2 speakers are creating some sort of peer-to-peer mesh network then the scheme I hypothesised above would surely put much more load on the main Wi-Fi network, by necessitating a bunch of additional round trips to the router. I have fixed the bug you were facing to. Work fast with our official CLI. AirPlay 2 - Internals and protocol. My iOS developer membership has lapsed, so, unless one of you guys has access to the iOS preview and can try it out, we will have to wait, I guess, until the public beta. That's disappointing, but not unexpected. Comments like this do not help and deter people from even wanting to help... For those who are interested, the fantastic @mikebrady has stated here that it's being worked on. Many thanks @Subject22. Airplay 2 geknackt: Alternative Abspiellösungen bald möglich - Macwelt Thanks for the information. Anybody working on an implementation based on this proof of concept? download the GitHub extension for Visual Studio, HomeKit transient pairing (SRP/Curve25519/ChaCha20-Poly1305), Receiving of both REALTIME and BUFFERED Airplay2 audio streams, MFi Authentication / FairPlay v2 (one of them is required by iTunes/Windows), Implement RTP buffer (manage FLUSHBUFFERED) : play/pause/timeline/playlist, Remove all os specific code (Soft Volume management). Gebruik AirPlay om materiaal vanaf uw Apple apparaten te streamen naar een Apple TV of een smart-tv die compatibel is met AirPlay 2. So maybe Airplay 2 will be creating a p2p mesh network using this same tech? 'kCommandInfoEnabledKey': True}, AirPlay and AirPlay 2 are both supported. I am not a python dev - but I was able to get @ckdo 's fork of the airplay2-receiver to reconnect by destroying the hap() object on teardown, thus forcing a new one to be created on reconnect. Aside from bugs it does everything it needs to do. By adding self.server.hap = None to the end of the do_TEARDOWN routine, a new hap() object is created on reconnect and the reconnect succeeds. Tested on macOS with iPhone 12 Pro iOS14. OPMERKINGEN: Er kan een software-update voor uw tv nodig zijn om AirPlay kunnen te gebruiken. This is a really good article about what it feels like to be an open source maintainer. I don’t expect anyone to enforce that, but better to be safe than sorry. Anyone tested docker based ap2-receiver on Raspberry Pi 3? Of course we all love to get our hands on something, but what we love more is software that works and given the fact that devs are creating this in their free time it takes as long as it takes. Press again to stop watching or visit your profile to manage your watched threads. Maybe someone can use this as justification to grab a couple of HomePods. Everything I tested worked. If this is not multi room, what exactly is Apples definition? @DietShasta That’s pretty interesting. Hahaha. ----- ENCRYPTED CHANNEL -----. That'll need ability to receive multiple streams. multi-room features. 'kCommandInfoEnabledKey': True}]}, The current iOS11 beta does not support multi-room audio, it will be enabled in a later Beta. Thanks for the heads up. No idea what's going on with the inter-device communications, protocols, etc. Luidsprekers met 'Works with Apple AirPlay' (Werkt met Apple AirPlay) op de verpakking Vanaf Apple TV 4K en Apple TV HD kunt u alleen audio streamen met AirPlay. My guess it'll be from a developer's perspective, but we can live in hope! Pause a moment to thank the maintainers of your favorite open source packages today. privacy statement. If nothing happens, download Xcode and try again. U moet de tv verbinden met internet om AirPlay te gebruiken. EDIT2: Adding self.event_proc.terminate() to do_TEARDOWN seems to solve the hanging 100% CPU process issue, but requires further testing to make sure it hasn't broken something else. Still don't get what they mean by multi room support. Dat is nu gelukt. Content-Type: application/x-apple-binary-plist New info is available now: https://developer.apple.com/videos/play/wwdc2017/509/. Yes! Using Shairport-Sync I can play my music to both and independently adjust the volume through iTunes or using the Remote app on my phone. Führende TV Hersteller integrieren AirPlay 2 bereits direkt in ihre Fernseher. Ha! The information contained in this document are a work in progress parallel to the reverse engineering of AirPlay 2. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. For science. 'kCommandInfoEnabledKey': True}, Successfully merging a pull request may close this issue. 'type': 'updateMRSupportedCommands'} If you'd like to contribute, I'm sure help would be appreciated. Here's the Airplay 2 web video page (still awaiting video content): https://developer.apple.com/videos/play/wwdc2017/509/. {'kCommandInfoCommandKey': 10, Nu iOS-versies met AirPlay 2 beschikbaar zijn, gaat de uitrol hard. Apple AirPlay 2 voegt luidsprekerbediening toe aan de Home-app, wat betekent dat je voor het eerst al je AirPlay-compatibele luidsprekers afzonderlijk kunt bedienen vanaf je iPhone. Deze smart-tv's van Sony, LG en Samsung werken met AirPlay 2, zodat je vanaf je iPhone kunt streamen. Did you see something missing that would be needed for a production ready project? ... amixer cset numid=3 2 # HDMI My understanding was that iOS never supported multi-room AirPlay because the protocol requires the sending device to send duplicate packets to all receivers, which was perhaps too much load for battery (and once upon a time, CPU and bandwidth) constrained mobile devices. So hopefully AirPlay 2 is compatible to AirPlay 1. By clicking “Sign up for GitHub”, you agree to our terms of service and It does look like it's being implemented by a lot of Apple's hardware partners, with a lot of legacy Airplay hardware able to be updated to Airplay 2 via firmware updates. Good. I’m not sure, but I think it’s probably against some NDA or other to discuss the details of this stuff publicly. Two things emerge from it: So, Apple hasn’t closed the door on multiroom audio with regular AirPlay yet.